Patch Notes – Version 1.2.0
Hey Custodians,
We have just released an update which provides some bug fixes, balancing changes, Quality-of-Life updates, and stability improvements. Please see the patch notes below for more details:
RAIDING
- Traps will no longer detect Raiders through Corrosive Cubes equipped with the Second Wave Mod.
- The Harvester will no longer be killed on spawn by Death Piston Traps placed next to the Shipping Station.
- It will also not be killed by the Death Piston when returning to the Shipping Station to deposit harvested GenMat.
- Plasma Clouds from Plasma Sentinel Traps equipped with the Plasma Cloud Mod will now be visible for guests in CO-OP Raids.
- We have fixed an issue which caused a Raider’s animation to break during the revive sequence in CO-OP Raids.
LOADOUT
- We have fixed an issue which caused players to be unable to equip Biolinks in slots 2 and 3 after joining a CO-OP Raid.
- We have fixed an issue which caused the Volt Lancer to revert to only having 2 bolts despite unlocking the second upgrade after joining a CO-OP Raid.
BUILDING
- We have fixed an issue which caused Outpost kill drops to be infinitely refreshed by force closing the game after collecting the loot.
- De-activating and re-activating your Outpost will no longer affect your Outpost’s Matchmaking priority.
COMMAND CENTER
- Deleting an Outpost in the My Outposts menu will now require you to go through a confirmation pop-up.
- This has been done to help prevent accidental Outpost deletions.
PERFORMANCE
- Multiple title crashes have been fixed, which should help provide a more stable experience.
SANCTUARY
- The “Purchase” button will now be disabled if you do not have enough currency to purchase an item or upgrade in one of the Advisor Stations.
SETTINGS
- We have moved the Controller pre-sets to the top of the Controller Settings page for ease of access.
ACCOLADES SCREEN
- Selecting an Accolade can now be done by pressing the directional buttons on Controllers, or numbers on Keyboards.
- This should help prevent accidental accolades skips observed on consoles.
- For Mouse & Keyboard players, we have not removed the ability to click on the Accolade that you want to select.
BALANCING CHANGES
RANKING SYSTEM
- Raiders will no longer lose Ranking Points when abandoning a Raid.
- It’s no longer possible to receive less than 0 Ranking Points as a Raider or Builder after a successfully completing a Raid or being Raided.
- Ranking Points earned in Bronze and Silver have been made significantly more lenient when considering Raider Deaths, and slightly more in Gold and Master as well.
- Builders will now receive more Ranking Points for the first kill, with an increase from 30 to 75 Ranking Points.
- Builders can no longer lose points if a player Raids their Outpost without dying.
- Builder Ranking Points loss has been reduced across all Ranking tiers.
PRESTIGE
- The Prestige System and Prestige requirements have been reworked, making it far more achievable to Prestige your Outposts, particularly if you get Accolades.
- The number of Prestige Points earned from rewarded Accolades has been increased from 20 to 40 points.
- The amount of Prestige Points earned from Raider Kills has been rebalanced to weigh the first kills more highly but diminish more quickly.
- The Prestige Point Requirements are now the same across all Burial Sites, and are now consistent from Levels 5 through 10, rather than growing with each level.
- The new Prestige Point Requirements are as follows:
- Prestige 2: 120
- Prestige 3: 150
- Prestige 4: 180
- Prestige 5+: 200
- The new Prestige Point Requirements are as follows:
HARDWARE
- The cost to craft Hardware has been increased slightly by 5 Parts.
- The new crafting costs are as follows:
- Spike Drive: 15 Parts
- Blast Grenade: 15 Parts
- Flash Barrier: 25 Parts
- Phoenix Pod: 35 Parts
- The new crafting costs are as follows:
PLAYER XP
- More XP Feats may be performed before their XP value starts to diminish, and the diminish rate has been reduced.
-The Meet Your Maker Team
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